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| Level Viewport
bp_test
Details
Actor
Tags
Box Trigger
Actor Hidden in Game
Level Blueprint
1
DestroyActor
Event Tick
Get All Actors with Tag
Get Actor Location
Set Actor Location
Add Event for Trigger Box 1
OnActorBeginOverlap
cast to ThirdPersonCharacter
begin_event
OnActorEndOverlap
bp_test: Event Graph
Event BeginPlay
Exec
Sequence
Delay
Print String
Set Timer by Event
Event
test_event
Return Value
Promote to variable
New Var 1
If
New Var 0
true
Print String
false
Print String
Event Destroyed
4
New Var 1
Clear and Invalidate Timer by Handle
5
Array Var 2
For Each Loop
Reverse for Each Loop
6
Struct Var 3 : Struct Type 3
Break Struct Type 3
7
Enum Var 4 : Enum Type 4
Switch on Enum Type 4
Add Timeline
Lerp Vector
Set World Location
test_event: Custom Event
Exec
Draw Debug Point
ThirdPersonCharacter : Event Graph
begin_event: Custom Event
Event Dispatchers
hitDemon
1
hitDemon
Demon1 : Event Graph
Get Player Character
cast to ThirdPersonCharacter
bind event to hitDemon
add custom event
Demon1
Details
Collision
Collision Presets
Custom...
ThirdPersonCharacter : Blueprint
Components
ThirdPersonCharacter
Use Controller Rotation Yaw
CameraBoom
Use Pawn Control Rotation
CharacterMovement
Orient Rotation to Movement
1
Capsule Component
Get Word Location as Start
Get Forward Vector
x 10000
+ Get World Location
as End
Line Trace By Channel
Get Player Controller
Show Mouse Cursor
ConvertMouseLocationToWorldSpace
Level Blueprint
Q
CubeMesh
Static Mesh Component
Create Dynamic Material Instance
Set Vector Parameter Value
Parameter Name : cube_color4
Mat_cube asigned to CubeMesh
cube_color4 : Constant3Vector
Base Color |
Level Viewport
bp_test
Details
Actor
Tags
Box Trigger
Actor Hidden in Game
Level Blueprint
1
DestroyActor
Event Tick
Get All Actors with Tag
Get Actor Location
Set Actor Location
Add Event for Trigger Box 1
OnActorBeginOverlap
cast to ThirdPersonCharacter
begin_event
OnActorEndOverlap
bp_test: Event Graph
Event BeginPlay
Exec
Sequence
Delay
Print String
Set Timer by Event
Event
test_event
Return Value
Promote to variable
New Var 1
If
New Var 0
true
Print String
false
Print String
Event Destroyed
4
New Var 1
Clear and Invalidate Timer by Handle
5
Array Var 2
For Each Loop
Reverse for Each Loop
6
Struct Var 3 : Struct Type 3
Break Struct Type 3
7
Enum Var 4 : Enum Type 4
Switch on Enum Type 4
Add Timeline
Lerp Vector
Set World Location
test_event: Custom Event
Exec
Draw Debug Point
ThirdPersonCharacter : Event Graph
begin_event: Custom Event
Event Dispatchers
hitDemon
1
hitDemon
Demon1 : Event Graph
Get Player Character
cast to ThirdPersonCharacter
bind event to hitDemon
add custom event
Demon1
Details
Collision
Collision Presets
Custom...
ThirdPersonCharacter : Blueprint
Components
ThirdPersonCharacter
Use Controller Rotation Yaw
CameraBoom
Use Pawn Control Rotation
CharacterMovement
Orient Rotation to Movement
1
Capsule Component
Get Word Location as Start
Get Forward Vector
x 10000
+ Get World Location
as End
Line Trace By Channel
Get Player Controller
Show Mouse Cursor
ConvertMouseLocationToWorldSpace
Level Blueprint
Q
CubeMesh
Static Mesh Component
Create Dynamic Material Instance
Set Vector Parameter Value
Parameter Name : cube_color4
Mat_cube asigned to CubeMesh
cube_color4 : Constant3Vector
Base Color
In Actor Blueprint, enable input event,
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4
| bp_test: Event Graph
Event BeginPlay
Get Player Controller
Enable Input |
bp_test: Event Graph
Event BeginPlay
Get Player Controller
Enable Input
Questions,
-
Why can't 'Delay' function be used in 'While Loop'?
-
In Game mode, can't control previous character while incarnating into a new character?
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2
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5
| ThirdPersonCharactor1
Details
Pawn
Auto Possess Player
Player 0 |
ThirdPersonCharactor1
Details
Pawn
Auto Possess Player
Player 0
refer to:
我是一只好蛋YEAH
https://blog.csdn.net/sunday7279/article/details/88665577